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        <title>Iteration 13 — Breathless — micro-slerp milestone</title>
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        <description>Iteration 12 — First full-track micro-slerp render. Milestone. Track: Breathless by Huck.Jorris (165s) Pipeline: preanalysis → beat slotter (15 scenes) → Opus storyboard → SDXL micro-slerp → ffmpeg Architecture: every frame is independent txt2img with per-frame CLIP slerp steps from seed_prompt toward drift_to. No img2img chain. Adaptive drift rate slows scenes that would overshoot the arc. Settings: drift_rate=0.005, 24fps native (no RIFE), CFG 1.5, Hyper-SD 8-step LoRA @ 0.8, DPM++ 2M SDE Render: 3,972 frames across 3 GPUs (3090 Ti + V100 + 2080 Ti) in 89 min (0.74 eff fps) Beat slotter: DSP-derived beat-aligned scene boundaries fed to Opus as mandatory timing Adaptive drift: 9/15 scenes adapted step size to traverse full arc without clamping</description>
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