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        <title>Iteration 27 — fix #3b — linear ramp 0→α_max spanning full scene</title>
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        <description>Session 32 linear_scene: B-injection α ramps linearly from 0 at scene start to α_max at scene end, spanning the entire scene duration (not a fixed N-frame window). Motivation (Seth's framing): iter 26 exp_plateau was 'effectively no change' — too static, chain stopped evolving. iter 24/25 ramp_down/ramp_up fixed only the boundary transitions and left within-scene simplification intact. linear_scene is the middle ground: injection is small early in scene (chain evolves freely with some simplification tolerated), grows toward scene end (chain pulled back toward fresh B_latent before next scene boundary). Schedule: α_t = α_max · (t/(L-1)) where L = scene length in frames. No fixed window, ramp spans full scene. α_max reached on the last frame of each scene, then next scene resets. Per-scene spans this render (brain-damage-20s @ 6fps, 4 scenes): scene 1: 34 frames, ramp 0→0.5 over ~5.7s scene 2: 46 frames, ramp 0→0.5 over ~7.7s  (longest — cathedral) scene 3: 28 frames, ramp 0→0.5 over ~4.7s (scene 0 has no B-injection — first scene) Only variable changed vs iter 25 (ramp_up): schedule ramp_up → linear_scene. A/B references on same storyboard: iter 20 base=0.25 png            https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38 iter 23 latent, no injection     https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U iter 24 ramp-down (N=6 only)     https://tube.sethpc.xyz/w/xuzzmgfKJrPBd1XAUPCPCV iter 25 ramp-up (N=6 only)       https://tube.sethpc.xyz/w/rtSzNDxyNH58eVsSEJeK1a iter 26 exp_plateau (static)     https://tube.sethpc.xyz/w/4QU3UZoTJXtyFVtQC9xRF6 iter 27 linear_scene (this)</description>
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            <title>Iteration 27 — fix #3b — linear ramp 0→α_max spanning full scene</title>
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