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        <title>Iteration 3 — preserve-source pass 1 (POM softened, palette 78→30%)</title>
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        <description>First preserve-source tuning pass. Shader tuning only, no pipeline changes. Changes: POM heightScale cut ~70% (0.04→0.012 base), palette mix 0.78→0.30 (source SDXL color mostly survives), hue rotation ±14°→±6°, saturation 1.5→1.10 base, chromatic aberration switched from drop-gated to always-on beat-modulated as the 'pulsating traces' effect. Verdict: still too aggressive — POM continued to 'fold the image into itself'. Informed pass 2.</description>
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            <title>Iteration 3 — preserve-source pass 1 (POM softened, palette 78→30%)</title>
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