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        <title>Iteration 49 — ojitos-lindos-4fpb-AB</title>
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        <description>Cadence A/B vs iter48 (https://tube.sethpc.xyz/videos/watch/ac252f81-2143-4a7a-b2e7-efcca76143de). Same everything except base_fps. iter48: 1 frame per beat (base=2.1733, RIFE 28×, 562 SDXL frames). iter49: 4 frames per beat (base=8.6933, RIFE 7×, 2250 SDXL frames — 4× denser cadence). complement-prev stays ON. At 130.4 BPM (doubled from librosa 65.2). Bitrate jumped to 23.05 Mbps (+72% vs iter48's 13.36), 95% of frames had B-injections (2138/2250) vs iter48's 533/562 (95%). First render with mux-effective-fps patch: RIFE output was 60.853 fps (base × multi), mux at 60.853 — no more ~3s A/V drift from muxing at a rounded target fps. Storyboard cached from iter48 (cache-location fix verified: first legitimate cache hit). Scene prompts IDENTICAL to iter48 — clean semantic A/B of cadence density, only lever that moved.</description>
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