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        <title>Iteration 14 — hand-crafted storyboard, material continuity slerp, 60fps native</title>
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        <description>AI Visualizer — Claude-authored storyboard (no Opus call). Hand-crafted 13-scene storyboard with material continuity constraint: adjacent prompts share 3-4 concrete nouns (obsidian, copper, volcanic glass) so slerp stays in coherent CLIP neighborhoods. One continuous geological world transforming across the track rather than disconnected vignettes. Source: eye-riff.mp3 (102.7s, 172 BPM) Pipeline: preanalysis → manual storyboard → SDXL micro-slerp 60fps → ffmpeg Render: 6160 frames across 3 GPUs (3090 Ti + V100 + 2080 Ti), 144m48s CLIP distances: mean=0.295, vel_ratio=5.6x Scene arc: obsidian spires → hollow caverns → frozen collapse → copper eruption → bismuth crystallization → submersion → drowned plain → draining → canyon → inverted mountains → monolith ring → cooling decay → twin embers under glass</description>
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