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        <title>Iteration 53 — kick-dust-seedlock-AB</title>
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        <description>A/B vs iter52 (https://tube.sethpc.xyz/videos/watch/9d0f1d6b-9032-43b7-81d4-e720917ba7d0). ONLY delta: --seed-chunk 0 (per-scene seed lock). Every frame in a scene shares one seed — Euler Ancestral per-step noise becomes deterministic across frames within a scene, locking spatial layout. Attacks spatial churn directly per Seth's iter52 verdict: 'less semantic change but spatial change still an issue, gens less wild.' Risk: attractor convergence (S28) — but α=0.3 + complement-prev provide content counter-pull. Kick Dust sweep now: iter50 (0.7/0.5/per-frame)=18.15 → iter51 (0.5/0.5/per-frame)=12.88 → iter52 (0.5/0.3/per-frame)=10.99 → iter53 (0.5/0.3/per-scene)=15.37 Mbps. Bitrate jumped back up with seed lock — possibly because RIFE has fewer smooth paths between more-distinct keyframes. Next: iter54 with seed-chunk=5 (middle ground).</description>
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