<?xml version="1.0" encoding="UTF-8"?><urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:news="http://www.google.com/schemas/sitemap-news/0.9" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:video="http://www.google.com/schemas/sitemap-video/1.1"><url><loc>https://tube.sethpc.xyz/about/instance</loc></url><url><loc>https://tube.sethpc.xyz/videos/local</loc></url><url><loc>https://tube.sethpc.xyz/w/v6D4ns15xsv9fpHzVV4dn4</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/25a72303-95e7-44d8-b5f9-c70b68abd9d7.jpg</video:thumbnail_loc><video:title>Andrew &amp; Mitchell Sing Teenage Dream</video:title><video:description>Live In Cameron's Garage
Andrew
Mitchell Veith
Daniel Rigberg
Chris Weidensaul (Gates Tomorrow)

Unfortunately, probably the most shaky video of the night, It was dark and I could not get it to focus either.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/eba293ee-5222-4875-8331-7a21d478871d/69c6f634-a4f8-4a39-a2a0-4891bc815df6-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/v6D4ns15xsv9fpHzVV4dn4</video:player_loc><video:duration>270</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T05:48:46.537Z</video:publication_date><video:tag>Tenage</video:tag><video:tag>Dream</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/m2E5fXhvP6961EiPbgLL97</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/47fa2071-0727-4f28-8ff9-fa76b96ced8b.jpg</video:thumbnail_loc><video:title>The Legend- Message In a Bottle</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/a231fb04-d92a-4d50-93fa-739265c72156/a37f4bab-718d-4bd0-bed5-1983eb42f3d9-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/m2E5fXhvP6961EiPbgLL97</video:player_loc><video:duration>173</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T06:07:23.391Z</video:publication_date><video:tag>Dan</video:tag><video:tag>SOS</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/6eXjgqVR8P8C5ninJV43Bh</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/f192327a-0ae9-4958-a35e-abceed944a89.jpg</video:thumbnail_loc><video:title>The Legend- Never Gonna Give You Up</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/2a70738b-8659-45ee-bad3-39910f3e7c0e/aab147b4-405a-4935-8a8b-02d24269689a-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/6eXjgqVR8P8C5ninJV43Bh</video:player_loc><video:duration>123</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T06:09:07.475Z</video:publication_date><video:tag>Give</video:tag><video:tag>You</video:tag><video:tag>dan</video:tag><video:tag>Never</video:tag><video:tag>Gonna</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/5JQCYF7AAJhMUwD25kk5pe</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/366e99c8-88c0-4ed1-a368-9680e252ee69.jpg</video:thumbnail_loc><video:title>The Legend- Electric Feel</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/265fc455-55a7-4074-b30e-37093e959e3b/48c527ab-6208-4d8a-824e-6d36441c915b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/5JQCYF7AAJhMUwD25kk5pe</video:player_loc><video:duration>241</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-02-18T06:12:09.020Z</video:publication_date><video:tag>Electric</video:tag><video:tag>Dan</video:tag><video:tag>Feel</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/rDcDyVXhdcGieSdzm2HGC8</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/10435678-4225-40e2-a5ec-1a2d5ea190ca.jpg</video:thumbnail_loc><video:title>The Legend- Love Foolosophy</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/cfa62a05-e1ac-4c32-afb2-3e598fc56807/3935f204-7986-496c-96e9-924dd76da803-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/rDcDyVXhdcGieSdzm2HGC8</video:player_loc><video:duration>185</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T07:12:05.194Z</video:publication_date><video:tag>Dan</video:tag><video:tag>Unknownedited</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/797kE2J79EnUdtfrfXH1YB</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/66f3f28a-d094-4633-ac9c-60abe1d80b12.jpg</video:thumbnail_loc><video:title>The Legend- Live Wire</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/31b8b048-1d83-43e7-8fa6-104b164074ab/ca184728-118c-43ba-b8e8-471bf8185c9b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/797kE2J79EnUdtfrfXH1YB</video:player_loc><video:duration>198</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T07:34:24.764Z</video:publication_date><video:tag>dan</video:tag><video:tag>Live</video:tag><video:tag>Wire</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/aCEtQfeXeThF86DBXbHysy</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/1ec60ea4-dbe6-4fb6-a1d5-1a9f264b2d70.jpg</video:thumbnail_loc><video:title>The Legend- Sexy Synth Man</video:title><video:description>Daniel Rigberg- Sexy Synth Man</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/4e00bcda-ed31-4377-b7a7-9b6bfc9b692c/f36b3b76-072d-476f-aa79-8b8f4256ed31-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/aCEtQfeXeThF86DBXbHysy</video:player_loc><video:duration>37</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T07:34:52.905Z</video:publication_date><video:tag>dan</video:tag><video:tag>Solo</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/j6SURMUfwVJz8wawk1x4Rn</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/a0bed88a-a722-4f53-937a-9e84739478de.jpg</video:thumbnail_loc><video:title>The Legend- Pokémon Theme Song</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/92969708-009a-4ed6-bf37-566f1bf66a53/7653f1f5-25f6-42a0-8e7b-6aa941980bf9-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/j6SURMUfwVJz8wawk1x4Rn</video:player_loc><video:duration>56</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T07:56:46.160Z</video:publication_date><video:tag>Dan</video:tag><video:tag>Pokemon</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/fstx6CBEm9xaRZ2q1t14ob</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/300ac147-2665-415e-8248-adf4a4bd11b4.jpg</video:thumbnail_loc><video:title>The Legend- The Four Chords Song</video:title><video:description>Adam Schaller- Guitar &amp; Daniel Rigberg- Synth With Coleman lidle- Guitar</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/75123fbf-bc03-4b57-b4dc-222d654a7ca2/539cda1f-bb45-4bb1-b8b1-06a25b1417f3-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/fstx6CBEm9xaRZ2q1t14ob</video:player_loc><video:duration>230</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T07:59:24.475Z</video:publication_date><video:tag>The</video:tag><video:tag>Dan</video:tag><video:tag>Four</video:tag><video:tag>Chords</video:tag><video:tag>Song</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/g4vB5d9B3obcH6UPTcn5kc</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/72e678c4-5a1c-4551-9862-b7e0abc1de64.jpg</video:thumbnail_loc><video:title>Rombo &amp; Rebecca Kolstrom- The Core</video:title><video:description>Rebecca Kolstrom- Vocals
David Rosenwasser- Guitar
Matt Sirkot- Saxophone
Jacob Gordin- Bass
Coleman Lidle- Drums</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/79f68e45-e85f-4900-ad25-a76fada32f81/92faee79-72cc-4028-88b9-d98566e9ffbf-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/g4vB5d9B3obcH6UPTcn5kc</video:player_loc><video:duration>454</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-02-18T08:05:00.834Z</video:publication_date><video:tag>Rombo</video:tag><video:tag>The</video:tag><video:tag>Core</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/4HbPGxvCg3dj11jCUKP9Np</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/b71b5d33-ee0f-4509-a83f-2c139abe132c.jpg</video:thumbnail_loc><video:title>Thomas Lauria &amp; Gates Tomorrow - Your love is my Drug &amp; Friday</video:title><video:description>The audio is a tad out of sync, but the video is so dark that hopefully you won't notice.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/1e0b9480-b732-40f2-9328-83d49f081d2b/a0189dc1-20db-4a70-8645-cb18ed34a33c-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/4HbPGxvCg3dj11jCUKP9Np</video:player_loc><video:duration>505</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-02-18T16:19:21.315Z</video:publication_date><video:tag>Thomas</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader 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9</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/d9a05508-73a7-4c73-a9ca-5b8e867d3411/817ae726-c04f-498e-855f-8f590963b691-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/sSEciXowj5Jv3s3Dt59UZX</video:player_loc><video:duration>205</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-02-18T16:48:15.293Z</video:publication_date><video:tag>CyberLink</video:tag><video:tag>PowerDirector9</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/4unnrhZ2LBD97Vi2T2q3cd</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/af7051e7-0c00-491b-82ae-04414f05a0f6.jpg</video:thumbnail_loc><video:title>HHS Wind Symphony- Vanity Fair by Percy Fletcher</video:title><video:description>Hershey High School Wind Symphony</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/1c416938-5ca7-4575-8795-18ca466aee42/c98f3250-a34e-46a7-93a5-fe0f55abd5a6-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/4unnrhZ2LBD97Vi2T2q3cd</video:player_loc><video:duration>415</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-02-18T16:46:44.604Z</video:publication_date><video:tag>fair</video:tag><video:tag>Hershey</video:tag><video:tag>vanity</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/g19WdYyr4RVVpASErQt2zp</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/73cf103a-fc35-4c3b-ab8e-a5aa51ff3933.jpg</video:thumbnail_loc><video:title>iteration1: bd20</video:title><video:description>ai visualizer 1st iteration</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/797e9612-abc4-4150-bbbc-a56a6047e50d/e231fe88-e268-45c2-8f06-bd6b4762e62c-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/g19WdYyr4RVVpASErQt2zp</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>13</video:view_count><video:publication_date>2026-04-11T06:48:06.933Z</video:publication_date><video:family_friendly>YES</video:family_friendly><video:uploader 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passthrough.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/3d4e8829-bf80-4bbe-8d6b-78db0e450586/405c5316-ff9b-413c-9abe-dacf669e88e3-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/8z5TVUvQpN7BJ3KtoPZCJs</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>3</video:view_count><video:publication_date>2026-04-11T17:54:22.274Z</video:publication_date><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/nuFaRUzeJH3RYnbVKKmAqD</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/a1b8714a-c42e-48bc-8ae9-7c3333a951ef.jpg</video:thumbnail_loc><video:title>Iteration 8 — SDXL 1024 passthrough</video:title><video:description>AI Visualizer pipeline smoke render, iteration 8.

Source: Pink Floyd — Brain Damage (20s excerpt)
Changes this iteration: SDXL native resolution bumped 640→1024 (lever #1 from the 'what influences image quality' list). Shader is in passthrough mode — pool images are assembled into video with zero post-processing effects, serving as the new baseline for layer-by-layer iteration.

Pipeline: preanalysis → CLAP captioning → Gemma 4 26B storyboard → SDXL Turbo (1024²) × 12 slots → Gemma 4 26B validator → moderngl passthrough compositor → ffmpeg mux.
Pool: 12/12 accepted, 1 flagged, avg 1.3 attempts.
Render: 1920×1080 @ 24fps, 2m06s wall clock on V100.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/ae10e075-9fb8-49cc-95c5-7ec3e29f204d/59a6599f-0772-4d39-b667-749bff0c63fc-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/nuFaRUzeJH3RYnbVKKmAqD</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-11T18:16:13.999Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-8</video:tag><video:tag>passthrough</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/cGXcpFZynXpkuz7qPuX1eB</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/c6ac23ad-d9e3-4c54-80fc-bbb2eb5738b5.jpg</video:thumbnail_loc><video:title>Iteration 1 — first end-to-end render (r6 baseline)</video:title><video:description>First playable output from the offline pipeline, 2026-04-11 smoke run.

Source: Pink Floyd — Brain Damage (20s excerpt)
State: r6 spec fully implemented, visual output is slideshow-y (5 distinct scenes crossfaded at 4s intervals). Verdict: insufficient — spec is missing the reactivity mechanisms the live visualizer had. Triggered the r7 revision and the preserve-source iteration path.

Pipeline: 7-phase (preanalysis → CLAP → Gemma 4 26B storyboard → SDXL Turbo 640² × 5 slots → Gemma 4 26B validator → compositor → ffmpeg mux)
Pool: 5/5 accepted, all flagged on motif_absent
Render: 1920×1080 @ 24fps, ~5min wall clock</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/5ecc4acf-caf6-42e7-b7a6-f084227509cd/8d7e98cf-a7cf-4ae2-8d5d-5c2647f968ea-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/cGXcpFZynXpkuz7qPuX1eB</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-11T18:22:22.212Z</video:publication_date><video:tag>r6</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-1</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/uRKUSL1SRH2YTfYjPLTpZE</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/87509abe-236b-4251-9b99-ea00f01c7410.jpg</video:thumbnail_loc><video:title>Iteration 2 — r7 must-haves (slot density, overlay, motif tolerance)</video:title><video:description>Second render, r7 must-have fixes applied: slot density formula /480→/180 (8 beats/slot → 3 beats/slot), overlay pool re-enabled for beat-gated image flashes, require_motif default False (motif advisory not hard-fail), min_score 8→6 calibration.

Pool: 11/12 accepted, 0 flagged, 2.2× denser cadence, wall clock halved to 2m03s.
Pipeline unchanged from iter 1, only the validator thresholds and scheduling formula.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/e9b26383-2271-407d-92cc-ce960f2b78e4/a1f475b9-5b86-4f66-9fd6-285ab8b5eb81-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/uRKUSL1SRH2YTfYjPLTpZE</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-11T18:22:24.852Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-2</video:tag><video:tag>r7b</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/5qcNdZvfUYPk916Rc7hutX</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/9ee2b924-0da3-4070-a7c8-8df77a3b1d14.jpg</video:thumbnail_loc><video:title>Iteration 3 — preserve-source pass 1 (POM softened, palette 78→30%)</video:title><video:description>First preserve-source tuning pass. Shader tuning only, no pipeline changes.

Changes: POM heightScale cut ~70% (0.04→0.012 base), palette mix 0.78→0.30 (source SDXL color mostly survives), hue rotation ±14°→±6°, saturation 1.5→1.10 base, chromatic aberration switched from drop-gated to always-on beat-modulated as the 'pulsating traces' effect.

Verdict: still too aggressive — POM continued to 'fold the image into itself'. Informed pass 2.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/23c5acdd-b819-4b6e-b48d-c33dabeb6fc5/8d74d98e-c80d-4013-ae95-0a5181ccf0a3-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/5qcNdZvfUYPk916Rc7hutX</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-04-11T18:23:25.572Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-3</video:tag><video:tag>r7c</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/uT6y3TjRiyqzDRwgHirHPF</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/2d2e0dac-647d-40c9-9118-dcbe18bc6ceb.jpg</video:thumbnail_loc><video:title>Iteration 4 — preserve-source pass 2 (POM/warping removed entirely)</video:title><video:description>Second preserve-source pass. All UV-warping removed: POM call deleted, radialZoom removed, kaleidoscope removed. Palette mix dropped further 0.30→0.10. Relief lighting range tightened [0.45,1.40]→[0.85,1.10]. Base image now visible with subtle shading + beat modulation + chromatic aberration traces.

Pool: 5/12 accepted (extend-prior-slot fallback collapsed effective pool to ~2 scenes). Validator strictness storm on low_detail/cosmic. Motivated the always-ship-flagged runner change in iter 5.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/e9e23c95-1418-4f9a-8ba9-6670b95617e9/dc41d484-19a4-4c85-bd06-11fe4d1dc049-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/uT6y3TjRiyqzDRwgHirHPF</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-04-11T18:24:05.218Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>r7d</video:tag><video:tag>iteration-4</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/e4fMW7QdU3UcAyJCGLoCsk</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/32508bb0-5709-4ec0-8ef5-2c9e5f193d87.jpg</video:thumbnail_loc><video:title>Iteration 5 — edge electrification (Sobel traces, beat-pulsing palette glow)</video:title><video:description>Trace electrification. Structural edges identified via Sobel filter on luma, two-scale trace field (fine + dilated), additively blended with pulsing palette color. Source pixels never replaced — only edges glow. Two complementary palette colors swap on beats.

Runner: always-ship-flagged replaces extend-prior-slot fallback. Pool 12/12 (2 flagged), guaranteed N planned slots → N delivered regardless of validator strictness.
Storyboard: resample-on-parse-failure retry (catches the gemma4:26b token-drop bug from r7c).

Wall clock 2m21s. Bitrate jumped 5.8→14.6 Mbps confirming edge content is encoded.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/69bb2656-2f36-4e45-8102-ba60fb26f837/2711ace3-c9f1-400b-92a9-dec966698966-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/e4fMW7QdU3UcAyJCGLoCsk</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-11T18:26:18.076Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-5</video:tag><video:tag>r7e</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/q4hFWT8bosBordENZTXxvF</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/5b185f8c-3816-4936-b0cc-35a22dcb8d04.jpg</video:thumbnail_loc><video:title>Iteration 6 — traveling pulse waves through traces + Y-flip fix</video:title><video:description>Two coordinated changes.

(1) Traveling pulses: two crossed sine waves at audio-driven phase speeds (2.5+5×u_bass+3.5×u_beat rad/s) sharpened with pow(.,3.5) and multiplied into the edge mask. Pulses now traverse the trace rather than the whole trace pulsing in unison.

(2) Y-flip: removed the leftover frame[::-1] in compositor.py (was the legacy OpenGL→ffmpeg row-order compensator, not needed with current moderngl texture upload).

Wall clock 2m16s, bitrate 32 Mbps (moving phase wave = lots of inter-frame motion for libx264 to encode).

Verdict: traveling pulses landed, but Seth flagged the pipeline as too monolithic — motivating the layer-by-layer debug split in iter 7.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/c2d0d80c-b4c0-41a7-844a-b99de44b5bfd/7c0333b3-aa0f-42d7-bca6-ffb0114c7c0d-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/q4hFWT8bosBordENZTXxvF</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-11T18:26:22.274Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>r7f</video:tag><video:tag>iteration-6</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/kBLCMiayh11RKdrESCA1Zi</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/03a148e9-caee-4b26-8a92-8ec10e88e2f9.jpg</video:thumbnail_loc><video:title>Iteration 7 — passthrough shader — first layer-isolated render</video:title><video:description>Layer-by-layer debug infrastructure. New frontend/shaders/passthrough.frag: minimal crossfade-only shader, zero post-processing. Source images assembled into video with no compositor effects at all.

New CLI flags: --shader &lt;path> and --passthrough (shortcut).

Pipeline: unchanged (preanalysis → CLAP → storyboard → SDXL 640² → validator → passthrough shader → ffmpeg). Compositor hit 54 fps because there's no work for the fragment shader to do. 8.5 MB tiny MP4 — baseline for judging the SDXL pool without any shader contribution.

Purpose: if the pool looks bad here, the issue is upstream of the compositor. If it looks good, any 'bad' in later iters is the shader's fault.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/9edc2c5b-162a-44c6-8d13-0c2bf07657cb/39068773-401d-4eec-bef3-f47b6612132b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/kBLCMiayh11RKdrESCA1Zi</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-04-11T18:26:52.529Z</video:publication_date><video:tag>r7g-passthrough</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-7</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/66AxuHU2ymUHoDNEDyGPqR</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/714f8fb6-619f-4c41-b07b-326bbe625988.jpg</video:thumbnail_loc><video:title>Iteration 9 — mood analysis + seeds (20s)</video:title><video:description>AI Visualizer pipeline render.

Source track: brain_damage_20s.flac
Duration: 20.0s  |  BPM: 120  |  Sections: 2  |  Beats: 20

Pool: 12 slots accepted (3 flagged), avg 1.5 attempts
Shader: compositor.frag
Output: 1920×1080 @ 24fps, supersample=2, motion_blur=1

Pipeline: preanalysis → CLAP captioning → Gemma 4 26B storyboard → SDXL Turbo → Gemma 4 26B validator → moderngl compositor → ffmpeg mux.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/2945b336-03e9-4672-bbae-258f76a1dd1d/7fb54143-d08b-4adb-bf17-ce09afe42a0f-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/66AxuHU2ymUHoDNEDyGPqR</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-11T23:41:41.492Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-9</video:tag><video:tag>mood1</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/9PoNTvHQtT4ivuzjUBDNGC</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/3baa8bbd-34a1-4cda-915f-3e85f40c1532.jpg</video:thumbnail_loc><video:title>Iteration 10 — passthrough 1920x1080 41 slots (13 flagged)</video:title><video:description>AI Visualizer pipeline render.

Source track: brain_damage.flac
Duration: 227.1s  |  BPM: 125  |  Sections: 5  |  Beats: 278

Pool: 41 slots accepted (13 flagged), avg 1.8 attempts
Shader: passthrough.frag
Output: 1920×1080 @ 24fps, supersample=2, motion_blur=1

Pipeline: preanalysis → CLAP captioning → Gemma 4 26B storyboard → SDXL Turbo → Gemma 4 26B validator → moderngl compositor → ffmpeg mux.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/47671f66-6020-416e-95e9-c05a0c8c2024/8dfb5a2b-07cb-42fe-87f5-13abe5044cab-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/9PoNTvHQtT4ivuzjUBDNGC</video:player_loc><video:duration>227</video:duration><video:rating>0</video:rating><video:view_count>3</video:view_count><video:publication_date>2026-04-12T05:07:29.617Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-10</video:tag><video:tag>s12-passthrough</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/kSwm6LBzAztWAFUNvRXa5D</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/dd4bab82-f4f3-4156-bbbe-d8debd94c9f4.jpg</video:thumbnail_loc><video:title>Iteration 11 — passthrough 1920x1080 41 slots (7 flagged)</video:title><video:description>AI Visualizer pipeline render.

Source track: brain_damage.flac
Duration: 227.1s  |  BPM: 125  |  Sections: 5  |  Beats: 278

Pool: 41 slots accepted (7 flagged), avg 1.4 attempts
Shader: passthrough.frag
Output: 1920×1080 @ 24fps, supersample=2, motion_blur=1

Pipeline: preanalysis → CLAP captioning → Gemma 4 26B storyboard → SDXL Turbo → Gemma 4 26B validator → moderngl compositor → ffmpeg mux.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/a0eb8656-bec9-4059-9b3d-ce39cbd88599/d21b52da-ddce-4eea-96ce-418e976e263c-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/kSwm6LBzAztWAFUNvRXa5D</video:player_loc><video:duration>227</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-12T12:45:16.563Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>s13-clip-fix</video:tag><video:tag>iteration-11</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/f2AqALQuxCm8cpUNE2QK98</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/edf6f8e4-72ab-4e75-b072-193cd055e397.jpg</video:thumbnail_loc><video:title>Iteration 12 — img2img pipeline first render</video:title><video:description>AI Visualizer img2img pipeline render.

Source: brain_damage.flac
Duration: 227.1s | BPM: 125
Scenes: 11 | Batches: 45 | Frames: 1362

Pipeline: preanalysis → lyrics → Opus storyboard → Gemma expansion → SDXL img2img → ffmpeg mux</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/7198e64e-648d-41a0-8028-e0ccae6b33b3/0ee088c4-6c73-42c1-8386-c6d276cd291a-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/f2AqALQuxCm8cpUNE2QK98</video:player_loc><video:duration>227</video:duration><video:rating>0</video:rating><video:view_count>12</video:view_count><video:publication_date>2026-04-12T19:52:31.228Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-12</video:tag><video:tag>img2img-v1</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/uYECq9jnHKD8Qfcs7L2Vim</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/e78b6cc1-85ea-484d-93f7-adce0050b749.jpg</video:thumbnail_loc><video:title>smoke-archetypes-20s-24fps</video:title><video:description>smoke-archetypes-20s-24fps</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/eaa956c0-1313-4106-93d1-2e959c566f0a/c2d4321d-0a44-42bf-9b14-8d29cf42138e-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/uYECq9jnHKD8Qfcs7L2Vim</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-12T22:37:47.631Z</video:publication_date><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/dGavMwTiC5CT3wuq4vUMZv</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/2aa9901e-6ea2-416a-8ba1-9ee319d2a8b6.jpg</video:thumbnail_loc><video:title>smoke-v2-24fps</video:title><video:description>smoke-v2-24fps</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/66c94713-b1b1-4ec3-b45a-56e0a608422b/79d2adfb-edfd-430e-895c-10d7d7d614b8-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/dGavMwTiC5CT3wuq4vUMZv</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-12T22:56:06.427Z</video:publication_date><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/oUseLdfVWSH6UaiN55YV6y</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/1cd3e5d8-dacc-41ba-b35d-3e00226a6fce.jpg</video:thumbnail_loc><video:title>smoke-v3-24fps</video:title><video:description>smoke-v3-24fps</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/b97be556-f882-4cb2-83ed-4e47d1b25c36/efa07e2c-a5cf-47d0-8a84-ac61f2d6aad0-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/oUseLdfVWSH6UaiN55YV6y</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>0</video:view_count><video:publication_date>2026-04-12T23:14:54.443Z</video:publication_date><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/tnUApyFpb2GUbHbXFTQv7R</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/2a522be6-4f96-4e92-8596-db71693992be.jpg</video:thumbnail_loc><video:title>Iteration 9 — RCFG A/B — Standard CFG baseline (20s Brain Damage)</video:title><video:description>RCFG A/B test: Standard CFG arm. 20s of Brain Damage (Pink Floyd), 6fps base rendered to 24fps via RIFE v4.25. Hyper-SD 8-step, CFG=5.0, strength=0.45-0.65. Render time: 612.8s. This is the visual quality baseline — compare to the RCFG arm for quality delta.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/ddb5c653-41a6-4a63-9585-7f77bd9b9971/9c21627f-a461-4000-b429-72f9c378a174-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/tnUApyFpb2GUbHbXFTQv7R</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-13T00:10:10.988Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-9</video:tag><video:tag>rcfg-ab-standard</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/gErMiXzLs53T81ddyFWxys</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/cb2fec49-7e2a-4f0b-9ed4-3ff5e0e14e53.jpg</video:thumbnail_loc><video:title>Iteration 10 — RCFG A/B — Residual CFG (20s Brain Damage)</video:title><video:description>RCFG A/B test: RCFG arm. 20s of Brain Damage (Pink Floyd), 6fps base rendered to 24fps via RIFE v4.25. Hyper-SD 8-step, CFG=5.0, strength=0.45-0.65. RCFG caches unconditional noise prediction between frames — 66.3% of UNet calls used cached uncond. Render time: 579.9s (5.4% faster than standard). Compare to iteration 9 for visual quality delta.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/7ed73b3c-5160-4569-9162-d5cecc858f96/89bd0e53-1137-4cd2-8869-3761e045fdb5-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/gErMiXzLs53T81ddyFWxys</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-13T00:10:13.081Z</video:publication_date><video:tag>rcfg-ab-rcfg</video:tag><video:tag>ai-visualizer</video:tag><video:tag>brain-damage</video:tag><video:tag>iteration-10</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/5PqLD8CCQCynBPKvft78Ug</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/a78348be-b939-4837-9f1b-da83f43f83b2.jpg</video:thumbnail_loc><video:title>Iteration 11 — RCFG A/B — Per-timestep RCFG (fixed, 20s Brain Damage)</video:title><video:description>RCFG A/B test: RCFG arm with per-timestep caching fix. Supersedes iteration 10 (which had broken single-cache RCFG causing fractal breakdown). 96.8% UNet cache hit rate. 20s Brain Damage @ 6fps base → 24fps RIFE v4.25. Compare to iteration 9 (standard CFG) — should be visually near-identical.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/2703c6d4-22d5-47cb-9665-43c864165df3/dc9a5ba8-ec27-4d92-97a1-1152729ad3a7-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/5PqLD8CCQCynBPKvft78Ug</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-13T00:39:00.793Z</video:publication_date><video:tag>iteration-11</video:tag><video:tag>ai-visualizer</video:tag><video:tag>rcfg-ab-rcfg-v2</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/1NRDF1smE8zcBessnjfRZy</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/5616f709-f056-4f83-805f-406d1ffcd08c.jpg</video:thumbnail_loc><video:title>Iteration 13 — Breathless — micro-slerp milestone</video:title><video:description>Iteration 12 — First full-track micro-slerp render. Milestone.

Track: Breathless by Huck.Jorris (165s)
Pipeline: preanalysis → beat slotter (15 scenes) → Opus storyboard → SDXL micro-slerp → ffmpeg
Architecture: every frame is independent txt2img with per-frame CLIP slerp steps from seed_prompt toward drift_to. No img2img chain. Adaptive drift rate slows scenes that would overshoot the arc.
Settings: drift_rate=0.005, 24fps native (no RIFE), CFG 1.5, Hyper-SD 8-step LoRA @ 0.8, DPM++ 2M SDE
Render: 3,972 frames across 3 GPUs (3090 Ti + V100 + 2080 Ti) in 89 min (0.74 eff fps)
Beat slotter: DSP-derived beat-aligned scene boundaries fed to Opus as mandatory timing
Adaptive drift: 9/15 scenes adapted step size to traverse full arc without clamping</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/068acf9f-878b-499e-a368-70aa4c9742de/1c0d5703-eb85-4ad2-879f-5719c4ef2ab3-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/1NRDF1smE8zcBessnjfRZy</video:player_loc><video:duration>166</video:duration><video:rating>0</video:rating><video:view_count>5</video:view_count><video:publication_date>2026-04-14T10:55:55.205Z</video:publication_date><video:tag>breathless-huckjorris</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-13</video:tag><video:tag>microslerp</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/n42igNBMeHqRNa3kwFAyc7</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/69b30186-07af-44e9-8683-848ac6bead21.jpg</video:thumbnail_loc><video:title>Iteration 14 — hand-crafted storyboard, material continuity slerp, 60fps native</video:title><video:description>AI Visualizer — Claude-authored storyboard (no Opus call).

Hand-crafted 13-scene storyboard with material continuity constraint:
adjacent prompts share 3-4 concrete nouns (obsidian, copper, volcanic
glass) so slerp stays in coherent CLIP neighborhoods. One continuous
geological world transforming across the track rather than disconnected
vignettes.

Source: eye-riff.mp3 (102.7s, 172 BPM)
Pipeline: preanalysis → manual storyboard → SDXL micro-slerp 60fps → ffmpeg
Render: 6160 frames across 3 GPUs (3090 Ti + V100 + 2080 Ti), 144m48s
CLIP distances: mean=0.295, vel_ratio=5.6x

Scene arc: obsidian spires → hollow caverns → frozen collapse →
copper eruption → bismuth crystallization → submersion → drowned
plain → draining → canyon → inverted mountains → monolith ring →
cooling decay → twin embers under glass</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/aa7bf166-5e61-4116-bc1a-eb794b7edb44/829a1be1-63c7-429c-9c08-03e79921d730-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/n42igNBMeHqRNa3kwFAyc7</video:player_loc><video:duration>103</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-14T23:31:08.544Z</video:publication_date><video:tag>claude-storyboard</video:tag><video:tag>eye-riff</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-14</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/fw1kcEfWerzc9GLUxBxftk</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/4650f528-3033-4ae1-b93c-d909d266bb01.jpg</video:thumbnail_loc><video:title>spike_latent_50steps_s0.400_euler_a_cfg15.0</video:title><video:description>spike_latent_50steps_s0.400_euler_a_cfg15.0</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/75907556-f362-488c-bc2f-07d863149f91/14753cfe-7d06-49ff-b906-886ba3a56190-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/fw1kcEfWerzc9GLUxBxftk</video:player_loc><video:duration>4</video:duration><video:rating>0</video:rating><video:view_count>5</video:view_count><video:publication_date>2026-04-15T05:39:09.354Z</video:publication_date><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/iwz6etdp724hxkxegVCDBu</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/2da2d8e4-97ca-4c5b-b0ec-f033e6b83f3f.jpg</video:thumbnail_loc><video:title>Iteration 15 — ControlNet-depth anchoring spike (no music)</video:title><video:description>Session 30 technique spike — ControlNet-depth anchoring to fix dual-slerp basin-flipping.

Problem: Session 29's dual-slerp (noise+CLIP) still flipped between wildly different structures despite correlated inputs, because diffusion models have a non-Lipschitz input→output map — smooth input interpolation does not guarantee smooth pixel-space interpolation.

Technique: explicit structural conditioning via ControlNet-depth. Extract depth from keyframe_A and keyframe_B, linearly blend depth maps per-frame, slerp CLIP embeddings. Each frame is independent txt2img with depth ControlNet + slerped text embeds. No chain.

Prompts:
 A: surreal 3D landscape, ancient temple ruins overgrown with bioluminescent moss, deep twilight, volumetric fog, dreamlike atmosphere
 B: surreal 3D landscape, vast underwater cathedral with coral pillars and shafts of sunlight piercing dark water, dreamlike atmosphere

Config: SDXL base 1.0 + Hyper-SD 8-step CFG LoRA, DPM++ 2M SDE, cn_scale=0.5, constant seed=42, 12 fps generation → RIFE 2x → 24 fps.
Render: 120 frames (10s) in 452s on steel141 3090 Ti (one worker; distributed dispatch infra in place but CT 167 disk-full and bedroom VRAM-bound this run).

Result: structure locks cleanly across full arc; no basin flipping; semantics evolve smoothly (green moss → pink transition → orange cathedral blooms).

Known style drift: cn_scale=0.5 pulls output toward cel-shaded aesthetic vs. keyframes' painterly look. cn_scale sweep is next.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/8df01019-5947-45c0-a6da-463de0adac4e/1b1a9cb5-37e7-41c9-920a-044de1891429-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/iwz6etdp724hxkxegVCDBu</video:player_loc><video:duration>10</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-19T12:45:02.205Z</video:publication_date><video:tag>cn-depth</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-15</video:tag><video:tag>synthetic</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/7vfMbu1ZvkkampftzEJSZ2</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/e0ece8c3-d6a0-41bd-b075-14ba37091382.jpg</video:thumbnail_loc><video:title>Iteration 16 — Session 31 dynamic depth (Gemma TPS warp)</video:title><video:description>Session 31 — dynamic-depth spike. Gemma 4 26b detects corresponding objects between keyframes, builds a thin-plate-spline warp so depth maps morph along real object trajectories instead of ghost-crossfading. Keyframes: temple ruins → underwater cathedral. Control points: 4 Gemma correspondences + 4 corner anchors. 120 frames @ 12fps, RIFE 2× to 24fps. cn_scale=0.5, seed=42. Compares against iteration 15 linear depth blend. Worker: steel141 3090 Ti local only (CT 167 /encode_prompt was 404 — deployment stale).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/34ac8258-3d45-48f1-aafc-e6dd385ee943/9e32cc80-0f9a-45f6-932c-088b7787816c-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/7vfMbu1ZvkkampftzEJSZ2</video:player_loc><video:duration>10</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-19T14:35:21.035Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-16</video:tag><video:tag>dynamic-depth</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/2tWTY3aYBFNT6WSYSK7BJi</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/18695126-e9f5-41cd-bdfd-58b1e2c8b0dc.jpg</video:thumbnail_loc><video:title>Iteration 17 — Session 31 dynamic depth + smootherstep schedule</video:title><video:description>Session 31 iteration 2. Same Gemma-TPS pipeline as iter 16 (4 correspondence pairs + 4 corner anchors). Differ: smootherstep easing (6t^5 - 15t^4 + 10t^3) applied to BOTH CLIP slerp and TPS target fraction. Compresses dwell in the ambiguous [0.4, 0.6] window from 20% of frames to ~8%. Tests whether Seth's 'over-converges then diverges' midframe artifact comes from CLIP-embedding ambiguity (should reduce with shorter midpoint dwell) vs. TPS warp geometry (would persist). Same keyframes, seed=42, cn_scale=0.5. Local worker only (CT 167 still stale).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/0c000d21-814e-4754-97c0-1da39e68ec61/3d4fc303-4f6c-4603-a0f2-75b63f18816f-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/2tWTY3aYBFNT6WSYSK7BJi</video:player_loc><video:duration>10</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-19T15:02:28.610Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>smootherstep</video:tag><video:tag>iteration-17</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/nddBVx2Z7CAfYk7mf2zYzP</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/beb3dc7c-7009-4607-984a-f35a45e66098.jpg</video:thumbnail_loc><video:title>Iteration 18 — Session 31 dynamic depth + Gemma bridge keyframe</video:title><video:description>Session 31 iteration 3: bridge keyframe. Addresses iter 16/17 midframe coherency loss by generating a third keyframe at t=0.5 using a Gemma-synthesized midpoint prompt ('submerged temple, coral-encrusted ruins with bioluminescent moss'). Pipeline: A→M→B with two separate TPS warps (A↔M 4 pairs, M↔B 6 pairs, each with 4 corner anchors). Piecewise in t: first half warps A→M at fraction 2t, second half warps M→B at fraction 2(t-0.5). CLIP slerp piecewise too. Midframe now resolves to a real scene instead of interpolation soup. Gotcha fixed mid-session: Gemma 4 defaults to think-mode on Ollama; content field was empty because 120-token budget was exhausted on thinking. Set think:false on text-only calls. Same A/B prompts, seed=42, cn_scale=0.5. Linear schedule (bridge handles the ambiguity, easing not needed).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/abc49d32-ea71-47a9-b1f1-3732e1986981/b42ab78c-2553-4aa7-8929-20df82e686a4-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/nddBVx2Z7CAfYk7mf2zYzP</video:player_loc><video:duration>10</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-19T15:36:43.430Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>brain-damage</video:tag><video:tag>bridge-keyframe</video:tag><video:tag>iteration-18</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/fskFmazy7nGDtYVLJSBZuZ</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/bd0005d8-1941-422a-8161-0b8aef2938e7.jpg</video:thumbnail_loc><video:title>Iteration 19 — Session 31 N=3 bridge tree (5 keyframes, 4 segments)</video:title><video:description>Session 31 iteration 4: N=3 intermediate keyframes. Recursive pairwise bridge tree — Gemma synthesizes 3 prompts from A, B: [bridge(A,bridge(A,B)), bridge(A,B), bridge(bridge(A,B),B)]. Naming: A → M1 → M2 → M3 → B. M1 = 'temple ruins partially submerged', M2 = 'submerged temple coral-encrusted' (reused from iter 18), M3 = 'underwater cathedral coral pillars'. Pipeline runs 4 TPS warp segments end-to-end with pairwise correspondence matching (6, 4, 4, 4 pairs + 4 corner anchors each). Per-frame: global t mapped to (segment index, local fraction) then single-segment warp + CLIP slerp. Linear schedule (bridges do the ambiguity work). Same A/B, seed=42, cn_scale=0.5 as iter 16-18.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/750d6811-0661-4b85-8a2c-dce29e5439ed/d48b7d67-bc8c-4c13-9a11-a00c14195df9-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/fskFmazy7nGDtYVLJSBZuZ</video:player_loc><video:duration>10</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-19T16:38:19.529Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-19</video:tag><video:tag>bridge-tree-N3</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/b37e6967-057d-4f34-8c5d-33f40c291031.jpg</video:thumbnail_loc><video:title>Iteration 20 — iter 12 revisit baseline — Turbo + img2img chain, no Gemma, Ancestral sched</video:title><video:description>Session 32 step 1: replay iteration 12's config (SDXL Turbo, 6 txt2img steps / 12 img2img steps, CFG 0.0, 1024², base 6fps → RIFE 24fps, strength 0.15-0.50 audio-modulated) with TWO departures from iter 12:

(a) No Gemma expansion — one static prompt per Opus scene (Seth's call to simplify). Scene length averages ~5s, so img2img chain runs ~30 frames against a static prompt before the quick_morph scene boundary resets via strength boost.

(b) Diffusers default scheduler for Turbo is now EulerAncestralDiscreteScheduler; iter 12 era used EulerDiscreteScheduler. Ancestral injects stochastic noise per step — may help or hurt vs. the original look; flagged for comparison.

Source track: Brain Damage (Pink Floyd) 20s excerpt.
Opus theme: 'A slow lunar descent into the soft madness beneath the grass'.
Scenes: 4 (velvet void → brain-coral hills → stained-glass cathedral → luminous grass).

Baseline for Session 32 A/B stack. Next layers: strength floor 0.25, noise injection, negative prompt — each one-var-at-a-time.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/07fcabd1-03ef-41a2-a823-ba87850025e3/e802785b-dcb8-4973-9781-52f1a9767e26-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/1ZcNNsdZQmyd4kjqaBVU38</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-19T18:05:31.688Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-20</video:tag><video:tag>s32-baseline</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/kktv3muvTXnwz5BHYh5JBV</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/1f89bc5c-d430-449d-866d-27a42acd017c.jpg</video:thumbnail_loc><video:title>Iteration 21 — iter 12 config + strength base 0.25→0.35 (fix layer #2)</video:title><video:description>Session 32 fix layer #2: iter 12 config + silent-audio img2img strength floor raised from 0.25 to 0.35.

Effective strength range: [0.35, 0.50] (was [0.25, 0.50] in iter 20 baseline). More denoising per frame = less VAE-loss smoothing in the img2img chain. Rationale: Seth's Session 15 priority-fix list item #2 — 'raise strength floor to 0.25'. Git inspection revealed iter 12 already ran at base=0.25; the true unapplied lever is pushing base above 0.25.

Only variable changed vs iter 20: base_strength. Everything else identical (SDXL Turbo, 6/12 inference steps, CFG 0.0, 1024², base 6fps → RIFE 24fps, EulerAncestralDiscreteScheduler, quick_morph scene boundaries, no Gemma expansion, 4-scene Opus storyboard cached from iter 20 — same scene content).

A/B reference: Iteration 20 (tag s32-baseline) = same config at base=0.25.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/9c95b6cd-d1e7-462c-9307-f040d2f0626b/60d5e428-71b0-4134-9675-392da61009a0-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/kktv3muvTXnwz5BHYh5JBV</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-19T18:17:07.529Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-21</video:tag><video:tag>s32-base035</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/fFgtTSsgNojMN3mFP8G83w</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/c18b88b6-b199-4497-90d7-4d43dab6e6ff.jpg</video:thumbnail_loc><video:title>Iteration 22 — iter 12 config + strength base 0.25→0.20 (fix #2 symmetric test)</video:title><video:description>Session 32 symmetric test: iter 12 config + silent-audio img2img strength floor LOWERED from 0.25 to 0.20.

Effective strength range: [0.20, 0.50] (vs [0.25, 0.50] at iter 20 baseline, vs [0.35, 0.50] at iter 21).

Purpose: iter 21 (base=0.35) showed no improvement over iter 20 (base=0.25) — possibly slightly worse simplification. This symmetric test (base=0.20) checks whether strength-floor is a lever at all, or whether the fix is orthogonal (fix #3: noise injection in latent chain, next).

Only variable changed vs iter 20/21: base_strength. Everything else identical (SDXL Turbo, 6/12 inference steps, CFG 0.0, 1024², base 6fps → RIFE 24fps, EulerAncestralDiscreteScheduler, quick_morph, no Gemma, same 4-scene Opus storyboard).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/76db7d1d-cadb-44be-8c2f-7b0f1704de5e/c56be22b-6f43-45ef-b748-b26ec072d866-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/fFgtTSsgNojMN3mFP8G83w</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-19T18:28:00.988Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-22</video:tag><video:tag>s32-base020</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/45a48866-003f-43c9-b82e-85809c6a5bcf.jpg</video:thumbnail_loc><video:title>Iteration 23 — fix #3a — pure latent chain (no noise inject)</video:title><video:description>Session 32 fix #3 step A: iter 12 config switched from PNG-chain (VAE encode/decode per frame) to LATENT-chain (frames stay in latent space end-to-end, VAE decode only when writing PNGs).

Isolates the chain-type variable from noise injection. Per Session 28 handoff, latent chain by itself is an anti-simplification lever: 'latent chain prevents VAE-erosion convergence (pixel-space chains degrade over ~48 frames).' This run tests whether that alone is enough without the supplementary fix #3b (fresh Gaussian noise injection).

Only variable changed vs iter 20 (baseline): chain-mode png→latent. Everything else identical — SDXL Turbo, 6/12 inference steps, CFG 0.0, base_strength=0.25, 1024², 6fps→RIFE 24fps, EulerAncestralDiscreteScheduler, quick_morph scene boundaries, no Gemma expansion, same 4-scene Opus storyboard (cached from iter 20).

Render also measurably faster: 0.82 fps (latent) vs 0.6 fps (png), from skipping per-frame VAE encode.

A/B references on the same storyboard:
  iter 20 base=0.25 png     https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38
  iter 21 base=0.35 png     https://tube.sethpc.xyz/w/kktv3muvTXnwz5BHYh5JBV
  iter 22 base=0.20 png     https://tube.sethpc.xyz/w/fFgtTSsgNojMN3mFP8G83w

Next if latent alone insufficient: iter 24 = latent + noise injection (K=6, α=0.1).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/6f0a1605-b4dc-4f7d-b4df-7dcb2ea24af6/3ed7016a-ef17-4c8b-b919-764a476ebe6f-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/eHgTgQMia5yopNkJbm452U</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-19T18:34:47.226Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-23</video:tag><video:tag>s32-latent-chain</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/xuzzmgfKJrPBd1XAUPCPCV</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/54eeb5ca-e3e8-4fa3-85a7-ba971592fa00.jpg</video:thumbnail_loc><video:title>Iteration 24 — fix #3b — latent chain + scene-boundary B-injection (N=6, α_max=0.5, ramp-down)</video:title><video:description>Session 32 fix #3b: latent chain + scene-boundary B-injection.

Mechanism (Seth's proposal): at each A→B scene boundary, generate B's clean latent via fresh txt2img and blend it into the chain over 6 frames with a ramp-down schedule — α_t = α_max · (1 - t/(N-1)), so first frame of window gets α=0.5 (max detail infusion when prompt changes), last frame gets α=0. Injects B's intact detail budget into the chain exactly when it's needed most.

First scene has no preceding A — no B-injection there. 3 windows fired (scenes 1, 2, 3).

Only variable changed vs iter 23 (pure latent chain): B-injection enabled. Everything else identical — SDXL Turbo, 6/12 inference steps, CFG 0.0, base_strength=0.25, 1024², 6fps→RIFE 24fps, EulerAncestral, no Gemma, same 4-scene Opus storyboard.

A/B references on same storyboard:
  iter 20 base=0.25 png chain      https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38
  iter 21 base=0.35 png            https://tube.sethpc.xyz/w/kktv3muvTXnwz5BHYh5JBV
  iter 22 base=0.20 png            https://tube.sethpc.xyz/w/fFgtTSsgNojMN3mFP8G83w
  iter 23 latent, no injection     https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U
  iter 24 latent + B-inj (this)    (this upload)</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/ff08d0ba-3da9-4aa8-9def-70b3b97b0c09/e453736c-674d-4a07-a44b-dffbea073b8b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/xuzzmgfKJrPBd1XAUPCPCV</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T10:08:26.894Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-24</video:tag><video:tag>brain-damage</video:tag><video:tag>s32-latent-binject</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/rtSzNDxyNH58eVsSEJeK1a</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/fc72e5c2-dc62-4b94-aed4-44816964dd7e.jpg</video:thumbnail_loc><video:title>Iteration 25 — fix #3b — B-injection schedule flipped to RAMP-UP (α: 0→0.5 over 6 frames)</video:title><video:description>Session 32 schedule A/B: same B-injection as iter 24 (N=6, α_max=0.5, at each scene boundary) but RAMP-UP instead of ramp-down.

Ramp-up: α_t = α_max · (t/(N-1)). First frame of window gets α=0, last frame gets α=α_max. The biggest detail infusion lands at the END of each transition window instead of at the start. Chain initially continues its current aesthetic into the new scene via morph_latent(prompt_B, strength+beat_boost), with B's clean latent phasing in gradually as a pull.

Hypothesis: iter 24's ramp-down put the shock at t=0 (right at scene change), which Seth observed as 'big ramps in the middle pull back away from simplicity' — i.e. the effect was visible but transient. Ramp-up spreads the injection differently — worth seeing if it feels more like a build than a shock.

Only variable changed vs iter 24: b-inject-schedule ramp_down → ramp_up.

A/B references on same storyboard:
  iter 20 base=0.25 png            https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38
  iter 23 latent, no injection     https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U
  iter 24 latent + B-inj ramp-DOWN https://tube.sethpc.xyz/w/xuzzmgfKJrPBd1XAUPCPCV
  iter 25 latent + B-inj ramp-UP   (this)</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/ce58b897-e337-44f7-afff-0cd67e4e7ffd/65956064-e743-4c06-bcf5-81219971d3b3-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/rtSzNDxyNH58eVsSEJeK1a</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T10:15:44.273Z</video:publication_date><video:tag>iteration-25</video:tag><video:tag>brain-damage</video:tag><video:tag>s32-binject-rampup</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/4QU3UZoTJXtyFVtQC9xRF6</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/51aef39b-30f9-4a90-a0b8-d0936de36c0e.jpg</video:thumbnail_loc><video:title>Iteration 26 — fix #3b — exp_plateau schedule (fast ramp, plateau through scene)</video:title><video:description>Session 32 exp_plateau: fast exponential ramp + plateau B-injection.

Seth's diagnosis of iter 24/25: ramp_down/ramp_up fixed the BOUNDARIES but left within-scene simplification intact — injection turned off after N frames and the chain resumed drifting toward the attractor. exp_plateau keeps injection ACTIVE throughout each scene.

Schedule: α_t = α_max · (1 − e^(−k·t)) where t = frames-since-scene-start, k = 3/N. For N=3, α reaches ~95% of α_max by frame 3 (half a second at 6fps) then plateaus at α_max for the remaining ~25 frames until the next scene boundary resets B_latent.

Per-scene α trajectory at N=3, α_max=0.5: 0.00, 0.32, 0.43, 0.48, 0.49, 0.50, 0.50, 0.50, ... (plateau from frame 4 onward).

Tradeoff: every frame mid-scene is ~0.5·chain + 0.5·B_latent then denoised — chain no longer evolves freely, scene visual arc may feel like 'B_latent with ripples' rather than 'scene evolving toward something.' Worth seeing whether that's acceptable for the aesthetic.

A/B references on same storyboard:
  iter 20 base=0.25 png            https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38
  iter 23 latent, no inject        https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U
  iter 24 latent + B-inj ramp-DOWN https://tube.sethpc.xyz/w/xuzzmgfKJrPBd1XAUPCPCV
  iter 25 latent + B-inj ramp-UP   https://tube.sethpc.xyz/w/rtSzNDxyNH58eVsSEJeK1a
  iter 26 latent + exp_plateau     (this)</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/1f1f31ac-65a0-47ba-8268-068e83a80517/5d2e9585-b3fd-484c-a179-d85e4fc4ecac-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/4QU3UZoTJXtyFVtQC9xRF6</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T10:34:13.040Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>brain-damage</video:tag><video:tag>s32-exp-plateau</video:tag><video:tag>iteration-26</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/2H2TbG9CeJeCDfnvexGAoU</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/aacdcda0-8008-4469-bd3a-4eb285ac2fcb.jpg</video:thumbnail_loc><video:title>Iteration 27 — fix #3b — linear ramp 0→α_max spanning full scene</video:title><video:description>Session 32 linear_scene: B-injection α ramps linearly from 0 at scene start to α_max at scene end, spanning the entire scene duration (not a fixed N-frame window).

Motivation (Seth's framing): iter 26 exp_plateau was 'effectively no change' — too static, chain stopped evolving. iter 24/25 ramp_down/ramp_up fixed only the boundary transitions and left within-scene simplification intact. linear_scene is the middle ground: injection is small early in scene (chain evolves freely with some simplification tolerated), grows toward scene end (chain pulled back toward fresh B_latent before next scene boundary).

Schedule: α_t = α_max · (t/(L-1)) where L = scene length in frames. No fixed window, ramp spans full scene. α_max reached on the last frame of each scene, then next scene resets.

Per-scene spans this render (brain-damage-20s @ 6fps, 4 scenes):
  scene 1: 34 frames, ramp 0→0.5 over ~5.7s
  scene 2: 46 frames, ramp 0→0.5 over ~7.7s  (longest — cathedral)
  scene 3: 28 frames, ramp 0→0.5 over ~4.7s
  (scene 0 has no B-injection — first scene)

Only variable changed vs iter 25 (ramp_up): schedule ramp_up → linear_scene.

A/B references on same storyboard:
  iter 20 base=0.25 png            https://tube.sethpc.xyz/w/1ZcNNsdZQmyd4kjqaBVU38
  iter 23 latent, no injection     https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U
  iter 24 ramp-down (N=6 only)     https://tube.sethpc.xyz/w/xuzzmgfKJrPBd1XAUPCPCV
  iter 25 ramp-up (N=6 only)       https://tube.sethpc.xyz/w/rtSzNDxyNH58eVsSEJeK1a
  iter 26 exp_plateau (static)     https://tube.sethpc.xyz/w/4QU3UZoTJXtyFVtQC9xRF6
  iter 27 linear_scene (this)</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/0dd3cb19-4e9d-4f04-9f15-56ed2b552208/4dd20b13-f82b-4104-881d-9bcecaf940a5-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/2H2TbG9CeJeCDfnvexGAoU</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T10:43:11.988Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-27</video:tag><video:tag>s32-linear-scene</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/mqz8cKBPFGnyx2BxUJLSod</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/ff3c11b4-a1ef-4709-ba0f-9bee4e3e1e05.jpg</video:thumbnail_loc><video:title>Iteration 28 — linear_scene tuning — α_max=0.7 (more B-dominance)</video:title><video:description>Session 32 linear_scene α_max tuning, knob UP.

Same linear_scene schedule as iter 27 but α_max raised 0.5 → 0.7. End-of-scene blend is now 70% B_latent / 30% chain (vs 50/50). Should push the anti-simplification effect harder, at the cost of chain evolving less freely.

Only variable changed vs iter 27: b-inject-alpha 0.5 → 0.7.

A/B:
  iter 27 α_max=0.5 https://tube.sethpc.xyz/w/2H2TbG9CeJeCDfnvexGAoU
  iter 28 α_max=0.7 (this)
  iter 29 α_max=0.3 (next)</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/a5650984-d222-4136-a1e9-41b8922f1e50/4e45fc24-1651-406c-8049-5d4a8358cea8-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/mqz8cKBPFGnyx2BxUJLSod</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T10:50:06.752Z</video:publication_date><video:tag>s32-linscene-a07</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-28</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/tkC5mBbcjJBeVTbgTV4xfc</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/6e4a1234-facd-4bc1-841a-9228f8461fc1.jpg</video:thumbnail_loc><video:title>Iteration 29 — linear_scene tuning — α_max=0.3 (less B-dominance, more chain evolution)</video:title><video:description>Session 32 linear_scene α_max tuning, knob DOWN.

Same linear_scene schedule as iter 27 but α_max lowered 0.5 → 0.3. End-of-scene blend is 30% B_latent / 70% chain (vs 50/50 at iter 27 and 70/30 at iter 28). Chain evolves more freely, B-anchoring is a lighter pull.

Only variable changed vs iter 27: b-inject-alpha 0.5 → 0.3.

α_max ladder for direct A/B:
  iter 23 α_max=0.0 (no inject)  https://tube.sethpc.xyz/w/eHgTgQMia5yopNkJbm452U
  iter 29 α_max=0.3 (this, lightest B pull)
  iter 27 α_max=0.5 (Seth's 'by far most interesting' baseline) https://tube.sethpc.xyz/w/2H2TbG9CeJeCDfnvexGAoU
  iter 28 α_max=0.7 (heaviest B pull)       https://tube.sethpc.xyz/w/mqz8cKBPFGnyx2BxUJLSod</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/dd641b86-124f-4436-aaa4-697badd0b3fb/448e6755-a6f5-4e43-9a75-33da2716cdd7-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/tkC5mBbcjJBeVTbgTV4xfc</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-20T10:54:37.486Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>s32-linscene-a03</video:tag><video:tag>iteration-29</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/ccSyLD5q3JB8yswDjZHHcu</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/2ce99091-c158-4f59-a2ef-417a9210950d.jpg</video:thumbnail_loc><video:title>Iteration 30 — quadratic (u²) — slow start, sharp late pull</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=quadratic_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/5abcde56-f7cc-4c38-9d25-36d5a5d06bd6/2638d786-ffe5-4733-96c5-42d563f0e487-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/ccSyLD5q3JB8yswDjZHHcu</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:14:46.077Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-30</video:tag><video:tag>s32-quadratic-scene</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/5Xm1cmx7AAhj4WasF5G9Ji</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/991c08a7-8724-46f8-9326-c6373391e7b9.jpg</video:thumbnail_loc><video:title>Iteration 31 — sqrt (u^0.5) — fast early rise, gentle asymptote</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=sqrt_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/281eca1d-3096-47ae-bc34-20a0ae751595/84d44dca-97ef-491c-9a8b-e35a2e0769c5-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/5Xm1cmx7AAhj4WasF5G9Ji</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:18:38.132Z</video:publication_date><video:tag>iteration-31</video:tag><video:tag>s32-sqrt-scene</video:tag><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/44aqLnzURSWeXj93Wf73eF</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/485f26af-7b77-49da-8fbd-a99428356826.jpg</video:thumbnail_loc><video:title>Iteration 32 — inv-quadratic (1-(1-u)²) — fast early, tapering rate</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=inv_quadratic_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/18bc74f5-c0f4-41d2-acff-2fe81802ed71/f6955c7c-86a4-447a-ac44-68a0aee0ef8b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/44aqLnzURSWeXj93Wf73eF</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:22:42.103Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>iteration-32</video:tag><video:tag>s32-inv-quadratic-scene</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/gTqMwH2bGGDGMbr6n5CNQm</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/ace79ec1-9c48-45b1-bb4a-5edb1cbec0b5.jpg</video:thumbnail_loc><video:title>Iteration 33 — smoothstep S-curve — zero derivative at both ends</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=smoothstep_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/80a74955-a004-4067-ac62-4fa52ed2b92c/3481b20a-bd1f-451c-b284-564ed1ce76ab-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/gTqMwH2bGGDGMbr6n5CNQm</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:26:37.843Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-33</video:tag><video:tag>s32-smoothstep-scene</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/7pwzjvkdHXKDvoeXHwBLZn</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/6ecb29cc-1833-4656-8a05-ac3902ab6b1e.jpg</video:thumbnail_loc><video:title>Iteration 34 — sigmoid (k=10) — sharp S, flat early and late</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=sigmoid_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/33dfc7e6-13f7-4479-b60c-67b1648de567/7a6faa20-bc78-47d2-94b2-dc9d203b2a53-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/7pwzjvkdHXKDvoeXHwBLZn</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:30:46.671Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-34</video:tag><video:tag>s32-sigmoid-scene</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/kk81iQQtHidLnjY5QpmgG4</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/8d0ab53c-0648-4f03-8e1c-d261f099192a.jpg</video:thumbnail_loc><video:title>Iteration 35 — exponential_scene — scene-spanning exp rise</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=exponential_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/9c891555-e0e9-4bf5-b541-8c1bd73cacbf/3227fabe-16bd-49fa-a3db-dbf38a5721cb-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/kk81iQQtHidLnjY5QpmgG4</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:35:11.913Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-35</video:tag><video:tag>s32-exponential-scene</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/demj1cLvkmqJSarSQWhg3M</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/d391dc57-8e75-44e3-80cf-cdf3035db6e1.jpg</video:thumbnail_loc><video:title>Iteration 36 — linear REVERSE — heavy early, decays to 0 at scene end</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=linear_scene_reverse, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/630ad983-6eea-41d6-980d-390253919b9d/97aad4eb-22dd-47b4-9fe8-ee733071c59a-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/demj1cLvkmqJSarSQWhg3M</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:39:33.918Z</video:publication_date><video:tag>brain-damage</video:tag><video:tag>s32-linear-scene-reverse</video:tag><video:tag>iteration-36</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/gM8DBd3yJa9ZXnoMQm8UCZ</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/c545beca-7790-45a5-aeac-ba9aefb38de0.jpg</video:thumbnail_loc><video:title>Iteration 37 — hat N=6 — bounded peak at mid-window then back to 0</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=hat, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=brain-damage-20s.mp3. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/7fc64356-b827-4558-9b1e-3928f11b7d49/3ea38c7f-f80a-45bb-b06c-d9ab08b33df9-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/gM8DBd3yJa9ZXnoMQm8UCZ</video:player_loc><video:duration>20</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-20T11:43:46.746Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>brain-damage</video:tag><video:tag>s32-hat</video:tag><video:tag>iteration-37</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/9vSRWXGXamhAw267UbdYf5</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/ae8fba07-5403-4751-8f9d-cc2b21079e55.jpg</video:thumbnail_loc><video:title>Iteration 38 — linear_scene generalization test on knock-knock-40s</video:title><video:description>Session 32 schedule exploration (Seth at work — batch queue). Schedule=linear_scene, α_max=0.5, N=6, base_strength=0.25, chain-mode=latent. Track=knock-knock-40s.flac. Part of iter 30-38 schedule-shape ladder; see Seth's instruction 'try everything basically.' α_max winner from prior tuning was 0.5 (iter 27); these vary the CURVE shape at same α_max to isolate WHEN the injection is heaviest within the scene.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/44f505dd-dfbc-42bb-a0b8-9a6ee0025310/08add110-dffd-4d87-ba7b-bd61614bdf5b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/9vSRWXGXamhAw267UbdYf5</video:player_loc><video:duration>40</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-20T11:53:51.527Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-38</video:tag><video:tag>s32-linear-scene</video:tag><video:tag>knock-knock</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/3rrqrLuZbkaFYSNNafepyG</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/8ec80557-ed1a-4d25-a693-979aa77f0f35.jpg</video:thumbnail_loc><video:title>Iteration 39 — Tame Impala — Feels Like We Only Go Backwards (linear_scene α=0.5, 60fps RIFE)</video:title><video:description>AI Visualizer iteration 39. Source track: brain-damage. Shader pass: linear-scene-a0.5.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/13bf89c0-b80a-4b2a-8200-1e3271bafbac/ad9ea8de-a084-4e02-876b-46060400e585-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/3rrqrLuZbkaFYSNNafepyG</video:player_loc><video:duration>193</video:duration><video:rating>0</video:rating><video:view_count>3</video:view_count><video:publication_date>2026-04-21T04:43:11.652Z</video:publication_date><video:tag>linear-scene-a0.5</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-39</video:tag><video:tag>feels-backwards</video:tag><video:tag>tame-impala</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/5yQ34DNZubmT22wx5RDn52</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/cd3379df-b2fd-499c-829b-bb2431cd787e.jpg</video:thumbnail_loc><video:title>Iteration 40 — Tame Impala — Feels Like We Only Go Backwards (3fps base → RIFE 20× → 60fps, linea...</video:title><video:description>AI Visualizer iteration 40. Source track: feels-backwards. Shader pass: linear-scene-3fps-20xrife.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/24f9f54f-ebe3-48ba-9f08-e640059616f5/a32ab7ed-88b5-406c-8054-516d34fe850a-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/5yQ34DNZubmT22wx5RDn52</video:player_loc><video:duration>193</video:duration><video:rating>0</video:rating><video:view_count>3</video:view_count><video:publication_date>2026-04-21T13:48:35.413Z</video:publication_date><video:tag>feels-backwards</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-40</video:tag><video:tag>linear-scene-3fps-20xrife</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/iY9Re6RFA2zQzCrLrdhaHz</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/e2d5316f-cfec-4e38-be95-594c09af0691.jpg</video:thumbnail_loc><video:title>Iteration 41 — Cultura Profetica — La complicidad (0.5fps base → RIFE 120× → 60fps, linear_scene ...</video:title><video:description>AI Visualizer iteration 41. Source track: la-complicidad. Shader pass: linear-scene-0.5fps-120xrife.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/91827628-b316-4432-b8c3-9a997d1c8b0f/893d684d-a577-45d5-bab4-7bfeff0c3f02-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/iY9Re6RFA2zQzCrLrdhaHz</video:player_loc><video:duration>355</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-21T16:07:50.735Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-41</video:tag><video:tag>linear-scene-0.5fps-120xrife</video:tag><video:tag>la-complicidad</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/pHzd5jmzVxDsypsm5XAqLG</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/7e30a9cf-6d31-48da-9842-8edf58da557b.jpg</video:thumbnail_loc><video:title>Iteration 42 — Cultura Profetica — La complicidad (12fps base → RIFE 5× → 60fps, linear_scene α=0.5)</video:title><video:description>AI Visualizer iteration 42. Source track: la-complicidad. Shader pass: linear-scene-12fps-5xrife.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/c0102626-04ce-43e8-9c67-7cc8984748c0/57027c10-1c4c-4e11-81d2-7e72d82af432-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/pHzd5jmzVxDsypsm5XAqLG</video:player_loc><video:duration>364</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-21T19:33:57.045Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-42</video:tag><video:tag>linear-scene-12fps-5xrife</video:tag><video:tag>la-complicidad</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/rUwfAXFqNetcp9AD9KLTtt</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/2702c181-7d5f-4f8c-befc-bc6ffb71782f.jpg</video:thumbnail_loc><video:title>Iteration 43 — Cultura Profetica — La complicidad (v1 beat-density: 4fps base → RIFE 15× → 60fps,...</video:title><video:description>AI Visualizer iteration 43. Source track: la-complicidad. Shader pass: linear-scene-4fps-15xrife.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/d1c9c92d-e33c-4ad8-864f-33d2be7ce035/fd5b15dd-8e2e-430b-95f7-9b59bb236a3b-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/rUwfAXFqNetcp9AD9KLTtt</video:player_loc><video:duration>364</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-21T21:12:01.346Z</video:publication_date><video:tag>la-complicidad</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-43</video:tag><video:tag>linear-scene-4fps-15xrife</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/745QPr5tN7qivzCd3VqaQ9</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/080db5b3-1bac-4f1d-9cda-0adc4ec3a414.jpg</video:thumbnail_loc><video:title>Iteration 44 — Flip Star Monster — Boys Are Back (v1: 4fps → RIFE 15× → 60fps, linear_scene α=0.5)</video:title><video:description>AI Visualizer iteration 44. Source track: boys-are-back. Shader pass: linear-scene-4fps-15xrife.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/31050c0c-74d7-4661-b135-6bd1a259107c/e61095a9-94d5-4e6c-9641-49ea52c0e9db-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/745QPr5tN7qivzCd3VqaQ9</video:player_loc><video:duration>142</video:duration><video:rating>0</video:rating><video:view_count>4</video:view_count><video:publication_date>2026-04-21T22:19:57.222Z</video:publication_date><video:tag>boys-are-back</video:tag><video:tag>linear-scene-4fps-15xrife</video:tag><video:tag>iteration-44</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/rYdN5hVWN8HPMAV3jajQG7</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/8fa9d42f-8d8a-408c-8520-f651f7b9cfc6.jpg</video:thumbnail_loc><video:title>Iteration 45 — 1 frame/beat (BPM=120, 2fps × 30× RIFE)</video:title><video:description>Session 34, iter 45. Track: TRIPPIN BUNT., Mapei (Spotify HHEETERZ Feb 2026), 181s, librosa BPM=120. Config: linear_scene α=0.5 B-injection in latent chain, base_strength=0.25, base_fps=2.0 (= BPM/60 → 1 frame per beat nominally), RIFE 30× to 60fps. 362 SDXL frames → 10831 output frames @ 60fps. 15 scenes auto-storyboarded by Opus. SDXL wall ~9min, RIFE ~13min, mux ~5min. Note: librosa beat-track was noisy on this dubstep track (95 detected beats vs 363 expected at 120 BPM); _BEAT_BOOST kicks fire at unreliable times — but base_fps cadence still locks to musical time.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/d24e009f-a70b-4259-a0ed-68789f851276/da886e8a-cd50-46b1-8c5c-09430bf38d1f-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/rYdN5hVWN8HPMAV3jajQG7</video:player_loc><video:duration>181</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T00:43:21.698Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>brain-damage</video:tag><video:tag>trippin-bunt-1fpb</video:tag><video:tag>iteration-45</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/iC7LybTA57cTXSMCDRCGE5</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/d1ea3116-b7c4-4809-9ac4-bb8fe4a3642e.jpg</video:thumbnail_loc><video:title>Iteration 46 — 1-fpb + max_str 0.7 (BPM=148, 2.467fps × 24× RIFE)</video:title><video:description>Session 34, iter 46. Track: MandelBrock by Boogie T &amp; Mr. Bill (Spotify HHEETERZ Jan 2026), 281.6s, librosa BPM=148, 591 detected beats (clean detection: 1.91x on-beat ratio). Config: linear_scene α=0.5 B-injection in latent chain, base_strength=0.25, **max_strength=0.7 (raised from default 0.5)**, base_fps=2.467 (= BPM/60 → 1 frame per beat), RIFE 24× to 60fps. 694 SDXL frames → 16633 output frames @ 60fps. 15 scenes auto-storyboarded. Bitrate 18.1 Mbps (vs iter45's 9.88 Mbps at same α/cadence on TRIPPIN BUNT) — +83%, suggesting raised max_strength cap is unlocking more per-frame semantic change. _BEAT_BOOST kicks now actually land instead of being clipped on loud sections. SDXL wall ~30min, RIFE ~30min, mux ~7min.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/8eb64dd1-ed28-4b0e-8091-f3dba7056990/4b4278be-2931-4005-85af-9fb8274ad9db-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/iC7LybTA57cTXSMCDRCGE5</video:player_loc><video:duration>277</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T02:18:34.955Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-46</video:tag><video:tag>mandelbrock-1fpb-mx07</video:tag><video:tag>brain-damage</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/2PQXkjcHoPizxYbXHj9axo</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/67cfaa4b-f382-4509-8a69-e4f98b1ed0bd.jpg</video:thumbnail_loc><video:title>Iteration 47 — ojitos-lindos-130BPM-2x</video:title><video:description>S34 canonical config on Ojitos Lindos (Bad Bunny ft. Bomba Estéreo, ripped from YouTube mJfkCSTNLhY, 258.9s). librosa read BPM=65.2 (half-tempo, weak 1.28× ratio) — doubled to 130.4 for base_fps=2.1733 per 1-frame-per-beat rule. RIFE 28× → 60fps output. linear_scene α=0.5, max_strength=0.7, base_strength=0.25. 562 SDXL frames, 520 B-injections, 15 scenes. Wall 58min. 12.69 Mbps video. Theme: Bioluminescent ocean of longing dissolving into liquid starlight. Next: iter48 A/B with --b-inject-complement-prev (3-way blend chain + prev_B + next_B).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/0ec743cc-39f6-4d3c-be40-2b8bcd802b20/f38434c4-3a6a-46b8-b5ca-a6e186c86030-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/2PQXkjcHoPizxYbXHj9axo</video:player_loc><video:duration>259</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-22T03:35:35.747Z</video:publication_date><video:tag>iteration-47</video:tag><video:tag>ai-visualizer</video:tag><video:tag>1fpb-mx07</video:tag><video:tag>ojitos-lindos</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/nfVjFBzEk4RXh85n9oU3nm</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/170ef47f-369a-4d39-80ab-02123c192671.jpg</video:thumbnail_loc><video:title>Iteration 48 — ojitos-lindos-complement-AB</video:title><video:description>A/B against iter47 (https://tube.sethpc.xyz/videos/watch/0ec743cc-39f6-4d3c-be40-2b8bcd802b20). Same track (Ojitos Lindos, Bad Bunny ft. Bomba Estéreo, 258.9s), same cadence (base_fps=2.1733 ≈ 130 BPM / 60, RIFE 28× → 60fps), same schedule (linear_scene α=0.5), same max_strength=0.7. Single delta: --b-inject-complement-prev flag adds 3-way blend of chain + prev_B + next_B with β = α_max - α, so total B-pull stays ≈ α_max across the scene (vs 0→α_max ramp in iter47). Bitrate 13.36 Mbps vs iter47 12.69 Mbps (+5.3%). 533 B-injections vs 520 (+13 from β firing on frame 0 of each 3-way scene where α=0). Confound: Opus was called fresh (cache was wiped pre-render — since fixed), so scene prompts differ between iter47 and iter48 even though theme matches. A/B is structural (injection mechanism), not semantic (scene content).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/ac252f81-2143-4a7a-b2e7-efcca76143de/ac9b831d-e535-4892-8794-a92308b06f80-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/nfVjFBzEk4RXh85n9oU3nm</video:player_loc><video:duration>259</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T04:31:41.635Z</video:publication_date><video:tag>ojitos-lindos</video:tag><video:tag>complement-prev</video:tag><video:tag>iteration-48</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/ciJ7XnKooTvZDyuybmMRM3</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/5438834b-2830-4e3b-a3c9-99c448f1ae6b.jpg</video:thumbnail_loc><video:title>Iteration 49 — ojitos-lindos-4fpb-AB</video:title><video:description>Cadence A/B vs iter48 (https://tube.sethpc.xyz/videos/watch/ac252f81-2143-4a7a-b2e7-efcca76143de). Same everything except base_fps. iter48: 1 frame per beat (base=2.1733, RIFE 28×, 562 SDXL frames). iter49: 4 frames per beat (base=8.6933, RIFE 7×, 2250 SDXL frames — 4× denser cadence). complement-prev stays ON. At 130.4 BPM (doubled from librosa 65.2). Bitrate jumped to 23.05 Mbps (+72% vs iter48's 13.36), 95% of frames had B-injections (2138/2250) vs iter48's 533/562 (95%). First render with mux-effective-fps patch: RIFE output was 60.853 fps (base × multi), mux at 60.853 — no more ~3s A/V drift from muxing at a rounded target fps. Storyboard cached from iter48 (cache-location fix verified: first legitimate cache hit). Scene prompts IDENTICAL to iter48 — clean semantic A/B of cadence density, only lever that moved.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/5b8e206d-3389-4e15-915c-8f486cfa50a0/7d15cb7d-485e-4f0c-b58d-34b5df8e3c50-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/ciJ7XnKooTvZDyuybmMRM3</video:player_loc><video:duration>259</video:duration><video:rating>0</video:rating><video:view_count>3</video:view_count><video:publication_date>2026-04-22T06:25:03.901Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-49</video:tag><video:tag>4fpb-complement</video:tag><video:tag>ojitos-lindos</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/qJaCPWtzdiMLsTJuhqDVw1</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/ec2d9a68-4bbe-45f3-9490-4a932bc4b63a.jpg</video:thumbnail_loc><video:title>Iteration 50 — kick-dust-176BPM-1fpb</video:title><video:description>First render on Homemade Spaceship — Kick Dust (144.8s, 175.8 BPM). Cleanest beat detection seen to date: 5.43× on-beat ratio, 9.3ms interval std. S34 canonical config + complement-prev stacked. base_fps=2.930 (1 frame per beat), RIFE 20×, effective output 58.6fps via mux-effective-fps patch. max_strength=0.7, linear_scene α=0.5. 424 SDXL frames, 380 B-injections, 15 scenes. 18.15 Mbps video bitrate (close to MandelBrock iter46's 18.1 — both 1fpb + max_str=0.7 + clean beat tracks land around 18 Mbps). Context: iter49 at 4fpb was 'too fast' per Seth, confirming earlier iter42 (5.6fpb) 'too fast' verdict. Returning to 1fpb — the validated S34 cadence rule — on a fresh track.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/c83e8101-1397-46ab-b4b7-7de9a08aa188/a52a336c-bf62-4520-82a8-e2b89d6bc3f8-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/qJaCPWtzdiMLsTJuhqDVw1</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T12:21:16.682Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>kick-dust</video:tag><video:tag>1fpb-kickdust</video:tag><video:tag>iteration-50</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/2t5UEiWDwwnE21p82pGnFU</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/9c58fc42-2f26-4fc4-aa45-3c5d4d7a4210.jpg</video:thumbnail_loc><video:title>Iteration 51 — kick-dust-maxstr-AB</video:title><video:description>Clean A/B against iter50 (https://tube.sethpc.xyz/videos/watch/c83e8101-1397-46ab-b4b7-7de9a08aa188). ONLY delta: max_strength 0.7 → 0.5 (full revert to S33 default). Everything else matches iter50: Kick Dust 175.8 BPM, base_fps=2.930 (1fpb), RIFE 20×, effective 58.6fps, linear_scene α=0.5, complement-prev ON. Storyboard cached from iter50 (same cache fix used), scene prompts IDENTICAL. 424 SDXL frames, 380 B-injections — structural match. Bitrate 12.88 Mbps vs iter50's 18.15 Mbps (-29%) — empirical fingerprint that max_str=0.5 produces less per-frame semantic change, which was Seth's goal (iter50's max_str=0.7 verdict: 'reactive to music, but transitions drastic and change fast'). Kick Dust's 5.43× on-beat ratio means clean beats fire the kick often, amplifying max_str's effect. Hypothesis: 0.5 should tame the 'drastic transitions' while preserving beat reactivity via BEAT_BOOST=0.2 additive.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/0be13ebd-41b4-43cf-900b-066dc1424c8e/84cbef9c-c367-4a39-84c3-15b9787dfff8-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/2t5UEiWDwwnE21p82pGnFU</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T13:10:48.079Z</video:publication_date><video:tag>kick-dust</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-51</video:tag><video:tag>maxstr05-kickdust</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/koSuAApBbxAedtQQPg7ijq</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/ccfb65aa-5124-405b-bb48-e26a45cf993b.jpg</video:thumbnail_loc><video:title>Iteration 52 — kick-dust-alpha-AB</video:title><video:description>A/B against iter51 (https://tube.sethpc.xyz/videos/watch/0be13ebd-41b4-43cf-900b-066dc1424c8e). ONLY delta: --b-inject-alpha 0.5 → 0.3. Everything else matches iter51: Kick Dust 175.8 BPM, 1fpb (base_fps=2.930, RIFE 20×), max_strength=0.5, linear_scene schedule, complement-prev ON. Storyboard cached — scene prompts IDENTICAL to iter50/51. Hypothesis: lower B-injection blend magnitude slows per-scene content shift, should preserve structure longer across the track. Bitrate 10.99 Mbps (vs iter51 12.88, iter50 18.15 — monotonic decrease). Kick Dust max_str/alpha sweep: iter50 (0.7/0.5)=18.15 → iter51 (0.5/0.5)=12.88 → iter52 (0.5/0.3)=10.99 Mbps. Seth's feedback on iter50/51: 'practically the same, structure doesn't maintain.' Seth confirmed complement-prev is helping, so keeping it on. If iter52 finally shows improved structural continuity, α is the real lever. If still 'too drastic,' the problem is upstream (scene count, seed variation).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/9d0f1d6b-9032-43b7-81d4-e720917ba7d0/7604350e-b1b2-4e7f-9397-678628a6a80e-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/koSuAApBbxAedtQQPg7ijq</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T14:23:29.374Z</video:publication_date><video:tag>kick-dust</video:tag><video:tag>alpha03-kickdust</video:tag><video:tag>iteration-52</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/vuFnv8y47yp8K98cCgW5eW</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/f4afd417-5ca3-4481-98ed-d29f961ff22f.jpg</video:thumbnail_loc><video:title>Iteration 53 — kick-dust-seedlock-AB</video:title><video:description>A/B vs iter52 (https://tube.sethpc.xyz/videos/watch/9d0f1d6b-9032-43b7-81d4-e720917ba7d0). ONLY delta: --seed-chunk 0 (per-scene seed lock). Every frame in a scene shares one seed — Euler Ancestral per-step noise becomes deterministic across frames within a scene, locking spatial layout. Attacks spatial churn directly per Seth's iter52 verdict: 'less semantic change but spatial change still an issue, gens less wild.' Risk: attractor convergence (S28) — but α=0.3 + complement-prev provide content counter-pull. Kick Dust sweep now: iter50 (0.7/0.5/per-frame)=18.15 → iter51 (0.5/0.5/per-frame)=12.88 → iter52 (0.5/0.3/per-frame)=10.99 → iter53 (0.5/0.3/per-scene)=15.37 Mbps. Bitrate jumped back up with seed lock — possibly because RIFE has fewer smooth paths between more-distinct keyframes. Next: iter54 with seed-chunk=5 (middle ground).</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/eeda1c1a-1757-4bb7-897a-efbc8df212d8/70e412cf-b6ba-49f1-8bd7-dfbc919521d0-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/vuFnv8y47yp8K98cCgW5eW</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T15:03:08.180Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-53</video:tag><video:tag>seedperscene-kickdust</video:tag><video:tag>kick-dust</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/9Aywubx85wdVGpHkuLFuAB</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/90fa0961-90c9-4947-ab08-65ba84551bee.jpg</video:thumbnail_loc><video:title>Iteration 54 — kick-dust-seedchunk5-AB</video:title><video:description>Middle-ground seed test — A/B vs iter52 (per-frame, https://tube.sethpc.xyz/videos/watch/9d0f1d6b-9032-43b7-81d4-e720917ba7d0) and iter53 (per-scene lock, https://tube.sethpc.xyz/videos/watch/eeda1c1a-1757-4bb7-897a-efbc8df212d8 — severely convergent per Seth). ONLY delta vs iter52: --seed-chunk 5 (5-frame blocks share a seed). At 1fpb=2.93fps, 5-frame blocks = ~1.7s stability islands with sharp seed-flip transitions at chunk boundaries. Kick Dust sweep now: iter50 (per-frame/0.7/0.5)=18.15 → iter51 (per-frame/0.5/0.5)=12.88 → iter52 (per-frame/0.5/0.3)=10.99 → iter53 (per-scene/0.5/0.3)=15.37 convergent → iter54 (chunk5/0.5/0.3)=22.97 Mbps. iter54 is highest bitrate seen on this track — chunked seed creates sharp boundary transitions every 1.7s. Storyboard cached, scene prompts identical to iter50-53.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/459c712c-766e-4d25-8c1d-7f89933d505f/81a85169-338d-4871-9dbd-7f3b4cf323cd-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/9Aywubx85wdVGpHkuLFuAB</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-22T15:32:39.441Z</video:publication_date><video:tag>kick-dust</video:tag><video:tag>seedchunk5-kickdust</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-54</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/5X86i4NfyR6orW5ErbUGY2</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/c2b5c57a-13b6-4477-94a3-065132f8732c.jpg</video:thumbnail_loc><video:title>Iteration 55 — kick-dust-controlnet-AB</video:title><video:description>First full-track render under the S34+ControlNet merge. A/B vs iter52 (https://tube.sethpc.xyz/videos/watch/9d0f1d6b-9032-43b7-81d4-e720917ba7d0). ONLY delta: --controlnet-scale 0.5. Everything else matches iter52: Kick Dust 175.8 BPM, 1fpb (base_fps=2.930, RIFE 20×, effective 58.6fps), α=0.3, complement-prev, max_strength=0.5, per-frame seed. Architecture: pre-computed 15 scene anchor depths via Depth Anything v2 (from fresh txt2img of each scene prompt), linearly blended per-frame between consecutive scene anchors based on scene progress, fed to StableDiffusionXLControlNetImg2ImgPipeline (Turbo UNet + ControlNet-depth-sdxl-1.0, conditioning_scale=0.5). Tests the core hypothesis: ControlNet-depth spatial anchor + current content-pull (α=0.3 + complement-prev + per-frame seed for Euler anti-convergence) fixes the spatial-churn issue seed-lock couldn't (iter53/54 both convergent). Seth's S30 iter15 verdict at cn_scale=0.5 was 'too locked/surface-repaint' — that was under plain linear_scene without α/complement-prev content pull. Kick Dust sweep: iter50 (no-cn, 0.7/0.5)=18.15 → iter51 (0.5/0.5)=12.88 → iter52 (0.5/0.3)=10.99 → iter53 (per-scene seed)=15.37 convergent → iter54 (chunk5 seed)=22.97 convergent-cycling → iter55 (cn 0.5)=10.84 Mbps. Bitrate nearly matches iter52 — CN is structure-locking but total frame complexity is similar. Verdict needed: does spatial churn finally feel resolved?</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/2816d507-8c8e-4e90-a13d-1558228f9131/59fa2e1c-522d-4d78-bf2c-2f37e6afedc6-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/5X86i4NfyR6orW5ErbUGY2</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T17:21:34.596Z</video:publication_date><video:tag>iteration-55</video:tag><video:tag>ai-visualizer</video:tag><video:tag>cn05-kickdust</video:tag><video:tag>kick-dust</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/3Rdu7diFTMWN8ZCzvCoh7B</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/b089964e-fbc5-4ad7-96de-3c27730704de.jpg</video:thumbnail_loc><video:title>Iteration 56 — kick-dust-cn03-A</video:title><video:description>A/B vs iter55 (https://tube.sethpc.xyz/videos/watch/2816d507-8c8e-4e90-a13d-1558228f9131). ONLY delta: --controlnet-scale 0.5 → 0.3. Lighter CN touch. Seth's iter55 verdict: 'not really better — structure more consistent but simplicity-gravitation present at scene start.' Hypothesis: lower CN scale preserves some spatial lock without forcing simplification. Kick Dust sweep (CN-enabled): iter55 (cn=0.5/α=0.3)=10.84 → iter56 (cn=0.3/α=0.3)=11.24 Mbps. Option A of the AB sequence; iter57 will test cn=0.5+α=0.5 (B). Storyboard cached.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/17116a7c-7146-48c4-bd4f-9bd37bd8abcf/7aa02cc2-eee7-403e-bcda-85c6827003f1-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/3Rdu7diFTMWN8ZCzvCoh7B</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T17:59:13.253Z</video:publication_date><video:tag>kick-dust</video:tag><video:tag>ai-visualizer</video:tag><video:tag>iteration-56</video:tag><video:tag>cn03-kickdust</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/27nhPvDeJAV3XHfRUs5G3K</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/067c0352-28eb-43d8-a476-12fec9863b44.jpg</video:thumbnail_loc><video:title>Iteration 57 — kick-dust-alpha05cn05-B</video:title><video:description>Option B of the AB sequence — A/B vs iter55 (https://tube.sethpc.xyz/videos/watch/2816d507-8c8e-4e90-a13d-1558228f9131) and iter56 (https://tube.sethpc.xyz/videos/watch/17116a7c-7146-48c4-bd4f-9bd37bd8abcf). Delta from iter55: --b-inject-alpha 0.3 → 0.5 (restores S32 sweet spot). Keeps cn=0.5. Tests whether stronger B-injection content pull counteracts CN's simplification in scenes 1+. Known limitation (per Seth's iter56 verdict): scene 0 has no B-injection and no complement-prev counterweight, so CN dominates there regardless of α — iter57 won't fix first-scene simplicity-gravitation. Kick Dust CN sweep: iter55 (cn=0.5/α=0.3)=10.84 → iter56 (cn=0.3/α=0.3)=11.24 → iter57 (cn=0.5/α=0.5)=12.46 Mbps. Storyboard cached.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/08fcb8c1-4fc8-4500-9bbf-45fec2c6c33f/e7c5f5bd-3cb6-4785-bc1b-4587cb8434ef-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/27nhPvDeJAV3XHfRUs5G3K</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-04-22T18:27:22.980Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-57</video:tag><video:tag>alpha05cn05-kickdust</video:tag><video:tag>kick-dust</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/e8NqGokcYm8i31b3qmwWJS</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/6fc84945-90cf-4c25-b2f0-ef15860d3bdd.jpg</video:thumbnail_loc><video:title>Iteration 58 — kick-dust-cn-skip-scene0</video:title><video:description>A/B vs iter57 (https://tube.sethpc.xyz/videos/watch/08fcb8c1-4fc8-4500-9bbf-45fec2c6c33f). ONLY delta: --cn-skip-first-scene. Addresses Seth's iter56/57 observation that simplicity-gravitation was worst 'especially in the first scene.' Structural asymmetry: scene 0 has no B-injection (scene_idx>0 check) and no complement-prev (no prev_B yet), so CN operated unopposed there. Now CN is skipped on scene 0 only — runs as plain img2img chain like the pre-CN path — and engages from scene 1 onward, where α=0.5 + complement-prev provide content-variety counterweights. Expectation: scene 0 should read like the pre-CN iterations (content variety preserved); scenes 1+ behave like iter57 (spatial lock with content-pull counterweight). Kick Dust CN sweep: iter55 (cn=0.5/α=0.3)=10.84 → iter56 (cn=0.3/α=0.3)=11.24 → iter57 (cn=0.5/α=0.5)=12.46 'better not solved' → iter58 (cn=0.5/α=0.5/skip-scene0)=12.67 Mbps. Storyboard cached, same 15 scene prompts.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/6a5d9eb0-c0d7-4e60-941d-5f677e5911be/1ffa5e5d-0ed5-4c44-95ac-8fef7673f196-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/e8NqGokcYm8i31b3qmwWJS</video:player_loc><video:duration>144</video:duration><video:rating>0</video:rating><video:view_count>2</video:view_count><video:publication_date>2026-04-22T19:04:00.356Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-58</video:tag><video:tag>cn-skip0-kickdust</video:tag><video:tag>kick-dust</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/aqcBMAAva4gNETxcHCsi9f</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/dcdfea67-965b-431e-8d14-cea39191c019.jpg</video:thumbnail_loc><video:title>Seth's VDJ Demo 1: 22 May 2026</video:title><video:description>VDJ demo. Recorded 22 May 2026 on steel141.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/4c4341f5-7c73-4f29-ba01-c56d2e0f8f72/e41a41aa-c8b7-4138-a8b9-3288d61c0f04-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/aqcBMAAva4gNETxcHCsi9f</video:player_loc><video:duration>1240</video:duration><video:rating>0</video:rating><video:view_count>29</video:view_count><video:publication_date>2026-05-23T02:55:16.457Z</video:publication_date><video:tag>music-video</video:tag><video:tag>vdj</video:tag><video:tag>demo</video:tag><video:tag>visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/sethpc/videos">Seth</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/6m4Xp5nUFmARHyjDu6jKPq</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/eef07767-4d77-43df-84a8-c335d83bbeab.jpg</video:thumbnail_loc><video:title>Iteration 59 — Session 36 pivot — re-skin existing video (Lean On, 16s, str=0.40)</video:title><video:description>Session 36 pivot spike: instead of synthesizing motion, re-stylize an EXISTING music video. Pipeline: yt-dlp segment of Major Lazer &amp; DJ Snake 'Lean On' (16s) -> frame extract -> Gemma4 vision keyframe captions (pve197) -> librosa -> Opus aesthetic anchors (per-movement, not per-scene composition) -> SDXL Turbo img2img every frame, init=source frame, fixed master seed for temporal coherence. No compositor, no latent chain, no RIFE (source is 25fps). Premise validated: composition/blocking/motion inherited verbatim; strength=0.40 re-skin is subtle (next arm: strength sweep). scripts/spike_reskin.py</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/2b4b0192-4ee2-47f2-9625-13b2632617aa/71fef388-e291-4585-a804-205957b7c0b9-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/6m4Xp5nUFmARHyjDu6jKPq</video:player_loc><video:duration>16</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-06-17T00:55:06.699Z</video:publication_date><video:tag>lean-on</video:tag><video:tag>reskin-s040</video:tag><video:tag>iteration-59</video:tag><video:tag>ai-visualizer</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/fGzM45kXdoCpQiVQjvnheG</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/cca60ca2-1108-4c35-9969-bb2cb18535f4.jpg</video:thumbnail_loc><video:title>Iteration 60 — re-skin strength sweep — Lean On str=0.55 (brass-honeycomb asserts, bg->bokeh)</video:title><video:description>Strength-sweep arm of the Session 36 re-skin pivot. Same frozen Opus storyboard as iter59; ONLY img2img strength changed (0.40->0.55). Aesthetic asserts strongly; secondary/background subjects begin dissolving. See scripts/spike_reskin.py.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/770a81f9-c9f3-43cf-a1f0-fa9856284032/09fc1424-50f3-45cd-afd1-4b937591e9a8-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/fGzM45kXdoCpQiVQjvnheG</video:player_loc><video:duration>16</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-06-17T01:47:54.482Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>lean-on</video:tag><video:tag>reskin-s055</video:tag><video:tag>iteration-60</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/w/2STSaMHKqLuRJbZ6U9ZE5w</loc><video:video><video:thumbnail_loc>https://tube.sethpc.xyz/lazy-static/thumbnails/1450d4b9-d033-43bf-ae5b-3ffeee529357.jpg</video:thumbnail_loc><video:title>Iteration 61 — re-skin strength sweep — Lean On str=0.65 (reads as gouache painting)</video:title><video:description>Strength-sweep arm of the Session 36 re-skin pivot. Same frozen Opus storyboard as iter59; ONLY img2img strength changed (0.40->0.65). Reads as a gouache painting; dominant figure+pose still inherited from source, busy multi-dancer composition collapses to lead. See scripts/spike_reskin.py.</video:description><video:content_loc>https://tube.sethpc.xyz/static/streaming-playlists/hls/0f344a43-41b0-4453-abf2-5b9e4565bc06/d63c93ec-f560-451f-8a02-a32c59f99dc8-master.m3u8</video:content_loc><video:player_loc>https://tube.sethpc.xyz/videos/embed/2STSaMHKqLuRJbZ6U9ZE5w</video:player_loc><video:duration>16</video:duration><video:rating>0</video:rating><video:view_count>1</video:view_count><video:publication_date>2026-06-17T01:47:56.600Z</video:publication_date><video:tag>ai-visualizer</video:tag><video:tag>iteration-61</video:tag><video:tag>reskin-s065</video:tag><video:tag>lean-on</video:tag><video:family_friendly>YES</video:family_friendly><video:uploader info="https://tube.sethpc.xyz/c/ai.visualizer/videos">AI Visualizer</video:uploader><video:live>NO</video:live></video:video></url><url><loc>https://tube.sethpc.xyz/c/sethpc/videos</loc></url><url><loc>https://tube.sethpc.xyz/c/ai.visualizer/videos</loc></url><url><loc>https://tube.sethpc.xyz/a/seth/video-channels</loc></url></urlset>